Halo 4
Pitfall
Modeled and textured entire scene’s ground, ramps, and specific wall panels. Modeled and UVed front gate using pre-existing textures. Rest of the Pitfall area created by other Certain Affinity artists.
Pitfall
Modeled and UVed lower level hallway using pre-existing textures.
Landfall
Modeled and UVed computer room using pre-existing textures. Created animated monitors and propagated decals throughout scene.
Landfall
Modeled and UVed main building exterior using pre-existing textures. Created decals and propagated throughout map.
Exile
Modeled and UVed crashed engine and campsite using pre-existing textures.
Exile
Modeled and UVed base exterior and interior using pre-existing textures.
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