Halo 4

Pitfall

Modeled and textured entire scene’s ground, ramps, and specific wall panels. Modeled and UVed front gate using pre-existing textures. Rest of the Pitfall area created by other Certain Affinity artists.

Pitfall

Modeled and UVed lower level hallway using pre-existing textures.

Landfall

Modeled and UVed computer room using pre-existing textures. Created animated monitors and propagated decals throughout scene.

Landfall

Modeled and UVed main building exterior using pre-existing textures. Created decals and propagated throughout map.

Exile

Modeled and UVed crashed engine and campsite using pre-existing textures.

Exile

Modeled and UVed base exterior and interior using pre-existing textures.

© 2018 Microsoft Corporation. All rights reserved. © 2018 343 Industries. All rights reserved. © 2018 Certain Affinity, Inc. All rights reserved.

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