Halo 4


Modeled and textured entire scene’s ground, ramps, and specific wall panels. Modeled and UVed front gate using pre-existing textures. Rest of the Pitfall area created by other Certain Affinity artists.


Modeled and UVed lower level hallway using pre-existing textures.


Modeled and UVed computer room using pre-existing textures. Created animated monitors and propagated decals throughout scene.


Modeled and UVed main building exterior using pre-existing textures. Created decals and propagated throughout map.


Modeled and UVed crashed engine and campsite using pre-existing textures.


Modeled and UVed base exterior and interior using pre-existing textures.

© 2022 Microsoft Corporation. All rights reserved. © 2022 343 Industries. All rights reserved. © 2022 Certain Affinity, Inc. All rights reserved.

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